﻿using System;

namespace Puppy.Scheduler.Common
{
    /// <summary>
    /// 文件帮助类
    /// </summary>
    public class WorkerFileHelper
    {
        private static readonly string UserHome = Environment.CurrentDirectory;
        private static readonly string WorkerDir = UserHome + "/WorkerFile/" + "AppName/";

        public static string GetScripDir()
        {
            return WorkerDir + "script/";
        }
    }
}
